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Druid is a magic ranged Elf unit released as part of the 2nd honor rotation and is considered to be the highest tier magic unit for an Elf Core.

General

Druid's possess only one support-based ability in the form of a game-speed increase along with several unit skills, but make up for this with multiple forms of crowd control being able to slow ground units with it's general attack and using it's skill attack damage and knockback enemies in a large area.

Druid's also possess a unique Eagle companion which provides minor CC and is capable of tanking weak unit's in Tower of Trials which can be useful against flying units which ignore ground units.

All of these factors combined have solidified the Druid's position in the current Elf meta as a magic core unit and as an Elf unit in Guild Wars.

Pet Couple (Squirrel)

Druid shares a Hero Couple with the Squirrel pet gaining the following abiliities when 5* Squirrel is acquired.

  • Increases unit's attack range by 20%.
  • Increases the attack speed and movement speed of all units by 5%
  • Slows enemies, lowers accuracy, summons another Eagle that detects invisible units, and increases the attack speed and attack range of Eagles.
  • On first appearing, increases the movement speed and attack speed of all ally units, and casts shield to grant immunity against physical attacks for a certain period of time.

Usage Notes

  • Until a Druid is acquired, Sword Dancers can be used to fill the role of a magic core as they are a guaranteed acquisition through Honor Coins.

Unit Abilities (Senior)

  • General Attack : Slows down many enemies and summons vines that deal damage. ( Four-footed units become slower than two-footed units. )
  • Skill Attack : Damages and knocks back the enemy in front by creating a wind drill
  • Special Ability 1 : increase the basic speed of the game by 5% ( If double speed applied, the game speed increases by 2.1 times, Cumulative )
  • Special Ability 2 : The accompanying eagle attacks an enemy. Knocks back and stuns the enemy for a certain amount of time.

Unit Skills

Level Skill Base Senior
25 Own Attack Power Increased 23% 31%
50 Quest Gold Increased 24% 28%
100 Own HP Increased 46% 61%
200 Own Critical Strike Damage Increased 60% 95%
300 One's(Own) Tribe's Moving Speed Increased 2% 4%
500 Own Attack Power Increased 23% 31%
700 One's(Own) Tribe's Attack Speed Increased 1% 2%
900 Own Critical Strike Damage Increased 60% 95%
1100 One's(Own) Tribe's HP Increased 100% 200%
1200 One's(Own) Tribe's Critical Strike Damage Increased 50% 100%
1300 One's(Own) Tribe's Critical Strike Damage Increased 300% 500%
1500 One's(Own) Tribe's Attack Power Increased 2.00a% 4.00a%
1600 One's(Own) Tribe's Attack Power Increased N/A 43.00a%
1700 One's(Own) Tribe's Critical Strike Damage Increased N/A 80.00a%
1800 Own Critical Strike Rate Increased N/A 30%
1900 One's(Own) Tribe's Critical Strike Damage Increased N/A 740.00a%
2000 One's(Own) Tribe's Attack Power Increased N/A 4.10b%

Italic rows are common Support Breakpoints.