FANDOM


The Dark Admiral is an averagely powerful unit, never really used as a core or support.

However, it significantly increases the strength of undead support units in Guild War and Guild Raid. This is handled automatically. The highest transcended Dark Admiral available increases the maximum reachable "+" level as per the below list:

  • Base - No Dark Admiral
  • Senior - Senior
  • + - T1 / Senior+Pet
  • ++ - T2 / T1+Pet
  • +++ - T3 / T2+Pet
  • ++++ - T3+Pet

Additionally, the 5 highest ranked Dark Admirals available increase the rate at which this training is accomplished.

Pet Couple (Jingger)

- For normal attacks, increases number of dark energy blasts and attack range. - Appears quickly to cast a shield to block 99% of damage for all friendly units for a short period. - Attack speed increases by 4% and critical damage increases by 6% for all units. - Immune to stun. - Upgrades undead units from guild barrack by 1. (Regular, evolved, evolved +, evolved ++, evolved +++) ==> (evolved, evolved +, evolved ++, evolved +++, evolved ++++ )

Unit Abilities (Senior)

  • General Attack : Attacks enemy units with several steel pipes which contains the essence of darkness and blows them away in the air. (Blow)
  • Skill Attack : Transforms into the figure of darkness, attacks and blows the enemy units away in the air. Becomes invincible and free from attacks by any enemy units, while staying in the figure of darkness. Restores HP when returning back to the original figure.
  • Special Ability 1 : Increases the production speed of Undead guild unit.
  • Special Ability 2 : Increases medals earned at the time of revival by 5%.

Unit Skills

Level Skill Base Senior
25 Own Attack Power Increased 23% 31%
50 Own Critical Strike Damage Increased 60% 95%
100 Own Attack Distance Increased 2% 3%
200 Ranged units' Moving Speed Increased 1% 3%
300 Own Critical Strike Damage Increased 60% 95%
500 One's(Own) Tribe's Moving Speed Increased 1% 3%
700 Own Attack Power Increased 23% 31%
900 Own Critical Strike Damage Increased 60% 95%
1100 Own Critical Strike Rate Increased 2% 4%
1200 Ranged units' Attack Speed Increased 1% 2%
1300 Ranged units' Critical Strike Damage Increased 300% 500%
1500 One's(Own) Tribe's Critical Strike Damage Increased 2.40a% 4.80a%
1600 One's(Own) Tribe's Attack Power Increased N/A 47.00a%
1700 Ranged units' Critical Strike Damage Increased N/A 70.00a%
1800 One's(Own) Tribe's Critical Strike Damage Increased N/A 210.00a%
1900 One's(Own) Tribe's Attack Power Increased N/A 1.15b%
2000 One's(Own) Tribe's Critical Strike Damage Increased N/A 3.31b%

Italic rows are common Support Breakpoints.