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Alchemist is a walking ranged, Elf unit released as part of the 5th Honor rotation. Can be used as a Support unit in place of more powerful units (such as Elementalist) but is generally a weak core unit.

Pet Couple (Bunny)

Enhances the power of Spirit Awakening and makes the Alchemist immune to Paralyze.

Unit Abilities

  • General Attack: Attack enemy units and causes Knockback by throwing a number of cards.
  • Skill Attack: Deals damage to enemy units by throwing cards and turns them into rabbits for a period of time. Air units and large units (Golem, Big Foot, Hands of Death and Ent) cannot be transformed.
  • Special Ability 1: Increases the basic speed of the game by 2% (5%).
  • Special Ability 2: Increases the attack range and attack speed of all units by 2% (5%).
  • Spirit Awakening: Maximum level-up (gold level) increases by 5 (10) for all units. Maximum +100, works from time shop.

Unit Skills

Level Skill Base Senior
25 One's(Own) Tribe's Defense Power Increased 28% 37%
50 Own Attack Power Increased 20% 23%
100 A chance to avoid ranged attack increased 2% 5%
200 One's(Own) Tribe's Moving Speed Increased 1% 3%
300 One's(Own) Tribe's Attack Power Increased 20% 23%
500 One's(Own) Tribe's Moving Speed Increased 1% 3%
700 Own HP Increased 46% 61%
900 One's(Own) Tribe's Critical Strike Damage Increased 60% 95%
1100 One's(Own) Tribe's Critical Strike Rate Increased 1% 2%
1200 Own Attack Distance Increased 1% 3%
1300 One's(Own) Tribe's Attack Power Increased 300% 600%
1500 One's(Own) Tribe's Critical Strike Damage Increased 2.60a% 5.20a%
1600 One's(Own) Tribe's Attack Power Increased N/A 50.00a%
1700 Ranged units' Attack Speed Increased N/A 2%
1800 One's(Own) Tribe's Attack Power Increased N/A 450.00a%
1900 One's(Own) Tribe's Attack Power Increased N/A 1.20b%
2000 One's(Own) Tribe's Attack Power Increased N/A 4.20b%

Italic rows are common Support Breakpoints.