Alchemist is a walking ranged, Elf unit released as part of the 5th Honor rotation. Can be used as a Support unit in place of more powerful units (such as Elementalist) but is generally a weak core unit.
Pet Couple (Bunny)
- General Attack: Attack enemy units and causes Knockback by throwing a number of cards.
- Skill Attack: Deals damage to enemy units by throwing cards and turns them into rabbits for a period of time. Air units and large units (Golem, Big Foot, Hands of Death and Ent) cannot be transformed.
- Special Ability 1: Increases the basic speed of the game by 2% (5%).
- Special Ability 2: Increases the attack range and attack speed of all units by 2% (5%).
- Spirit Awakening: Maximum level-up (gold level) increases by 5 (10) for all units. Maximum +100, works from time shop.
|25||One's(Own) Tribe's Defense Power Increased||28%||37%|
|50||Own Attack Power Increased||20%||23%|
|100||A chance to avoid ranged attack increased||2%||5%|
|200||One's(Own) Tribe's Moving Speed Increased||1%||3%|
|300||One's(Own) Tribe's Attack Power Increased||20%||23%|
|500||One's(Own) Tribe's Moving Speed Increased||1%||3%|
|700||Own HP Increased||46%||61%|
|900||One's(Own) Tribe's Critical Strike Damage Increased||60%||95%|
|1100||One's(Own) Tribe's Critical Strike Rate Increased||1%||2%|
|1200||Own Attack Distance Increased||1%||3%|
|1300||One's(Own) Tribe's Attack Power Increased||300%||600%|
|1500||One's(Own) Tribe's Critical Strike Damage Increased||2.60a%||5.20a%|
|1600||One's(Own) Tribe's Attack Power Increased||N/A||50.00a%|
|1700||Ranged units' Attack Speed Increased||N/A||2%|
|1800||One's(Own) Tribe's Attack Power Increased||N/A||450.00a%|
|1900||One's(Own) Tribe's Attack Power Increased||N/A||1.20b%|
|2000||One's(Own) Tribe's Attack Power Increased||N/A||4.20b%|
Italic rows are common Support Breakpoints.